"Specified cast is not valid" when using Playmaker Load

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DeadCoffeeGames
Posts: 3
Joined: Sun Jun 09, 2019 5:20 pm

"Specified cast is not valid" when using Playmaker Load

Post by DeadCoffeeGames »

When using load on playmaker for ints and bools after saving the engine gives a "Specified cast is not valid" error. Arrays and Gameobject's work fine so I am unsure as to why. This only started recently, it worked fine previously and I have not updated anything in that time.

EDIT. If I delete the save file it works fine but once it saves it gives this error.
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Only Saving Array and Gameobject
Only Saving Array and Gameobject
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The Console
The Console
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With Loading Bool
With Loading Bool
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Joel
Moodkie Staff
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Joined: Wed Nov 07, 2012 10:32 pm

Re: "Specified cast is not valid" when using Playmaker Load

Post by Joel »

Hi there,

Please could you show me the actions you are using to save? This error is thrown when the type of data you are loading is different to the action you are using to load it with.

All the best,
Joel
Joel @ Moodkie Interactive
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DeadCoffeeGames
Posts: 3
Joined: Sun Jun 09, 2019 5:20 pm

Re: "Specified cast is not valid" when using Playmaker Load

Post by DeadCoffeeGames »

Here is the save action.

P.S. I love the tool, it has helped immensely with the development time!
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Save Action
Save Action
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Joel
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Re: "Specified cast is not valid" when using Playmaker Load

Post by Joel »

Thanks for the praise, much appreciated.

With regards to your error, I don't appear to be able to replicate this at my end. Please could you PM me a project and instructions to replicate it?

All the best,
Joel
Joel @ Moodkie Interactive
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: "Specified cast is not valid" when using Playmaker Load

Post by Joel »

Hi there,

Thanks for sending over the project, I've managed to locate the problem.

You have not set the global variables you are using as the Key to a value (i.e. these are blank strings). See the image below. This means that all data will be saved to the same key, meaning that the key will be overwritten each time you save, so there will only ever be one piece of data in your file.

All the best,
Joel
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Screenshot 2019-06-21 at 08.47.27.png
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Joel @ Moodkie Interactive
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DeadCoffeeGames
Posts: 3
Joined: Sun Jun 09, 2019 5:20 pm

Re: "Specified cast is not valid" when using Playmaker Load

Post by DeadCoffeeGames »

Thank you sir!
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