Autosave with different names
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- Posts: 4
- Joined: Wed Sep 25, 2019 9:31 am
Autosave with different names
Is it possible to do this? autoSaveMgr.Save(@NewLocation);
Re: Autosave with different names
Hi there,
You would need to change the file path on the ES3AutoSaveMgr Component of the Easy Save 3 Manager. I.e.
Joel
You would need to change the file path on the ES3AutoSaveMgr Component of the Easy Save 3 Manager. I.e.
GameObject.Find("Easy Save 3 Manager").GetComponent<ES3AutoSaveMgr>().path = "myFile.txt";All the best,
Joel
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- Posts: 4
- Joined: Wed Sep 25, 2019 9:31 am
Re: Autosave with different names
I'm getting an error. ES3AutoSaveMgr does not contain a definition for "path". Also, the autosave works for my prefabs while running, using the manual save and load method, but if I stop the program and start it again, I get "Value cannot be null. Parameter name: key". I a saving prefabs on a map inside a grid.
Re: Autosave with different names
Apologies, it's settings.path.
All the best,
Joel
All the best,
Joel
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- Posts: 4
- Joined: Wed Sep 25, 2019 9:31 am
Re: Autosave with different names
Perfection. Would you prefer I start a new post for the next question?
Re: Autosave with different names
If the question differs from this one then a new thread is preferable
All the best,
Joel
All the best,
Joel