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Variable={Alert="", givenUpstairsKey=false, PreviouslySelected=false, PreviouslySelectedNameBig=false, PreviouslySelectedServantBig=false, PreviouslySelectedMeaningtBig=false, PreviouslySelectedStationBig=false, bigBlueHaventMet=true, askedOneBigBlueQuestion=false, bigBlueTalkedtoothpick=false, bigBlueinBreakRoom=false, bigBlueSelectedGoThrough=false, metToothpick=false, metBlueFirst=false, breakroomResolved=false, blockPermissionGiven=false, givenBreakroomQuest=false, blueDisableFirstMeeting=false, blueDisableSecondMeeting=false, curiousLooping=true, curiousFirstPass=false, curiousGone=false, confusedGone=false, hyperGone=false, pinkEnterCombat=false, defeatedPink=false, toothPassthrough=false, toothDontNeedToTell=false, toothGivenBlockQuest=false, givenBlockObject=false, toothBackroomPermission=false, toothFinishedDialogue=false, toothBigBlueAsked=false, toothBlueAsked=false, toothDupeAsked=false, toothWhereAreWe=false, toothWhatAreYou=false, toothWhatAreThese=false, toothNoThanks=false, netielFirstConvoFinish=false, bigChapelQuestAsked=false, bigSecondConvoStarted=false, bigBossQuest=false, bigFrontDeskQuest=false, toothDoneTalking=false, bigToothStarted=false, chapelPermission=false, askedChapel=false, toothAskedOutFirst=false, toothLooksLikeYou=false, officeKeyGet=false, BigObserverRemarked=false, toothOffended=false, toothLookedLikeYou=false, tookDownPainting=false, finishedOilObConvo=false, paintingPermission=false, oilPermission=false, haveOil=false, canStand=false, servedMult=false, askedPrimo=false, askedMother=false, lobbyDatchDone=false, lobbyObsDone=false, toothEavesdropped=false, prayer2Done=false, prayer1Done=false, treeObDone=false, playfulDone=false, statueDone=false, lobbyObDone=false, paintingObDone=false, toothOBDone=false, checkDatchDone2=false, prayStairDone=false, gradStairDone=false, bronzeDone=false, bigThink=false, bigGesture=false, netTalk=false, netThink=false, netShadowAsked=false, blueTalk=false, blueGesture=false, lobbyDatchDone2=false, papersDone=false, computerDatchDone=false, toothGesture=false, toothTalk=false, toothFace=false, Actor="", Conversant="", ActorIndex="", ConversantIndex=""};
Actor={Player={Name="Player", Pictures="[]", Description="oooh It you!", IsPlayer=true}, Toothpick={Name="Toothpick", Pictures="[]", Description="Animate doll of an entity far away, loves to mess with player", IsPlayer=false}, Blue={Name="Blue", Pictures="[]", Description="Serves the Amalgamate, forced to tolerate Toothpick", IsPlayer=false}, Pink={Name="Pink", Pictures="[]", Description="Loyal, crazed servant of Toothpick", IsPlayer=false}, Big_Blue={Name="Big Blue", Pictures="[]", Description="Chill servant. Not very smart, but one of the kindest residents of the towers.", IsPlayer=false}, Dupe={Name="Dupe", Pictures="[]", Description="Pale Pink Servant whose lost their mind for the most part", IsPlayer=false}, ObserverCurious={Name="ObserverCurious", Pictures="[]", Description="", IsPlayer=false}, ObserverConfused={Name="ObserverConfused", Pictures="[]", Description="", IsPlayer=false}, ObserverHyper={Name="ObserverHyper", Pictures="[]", Description="", IsPlayer=false}, Netiel={Name="Netiel", Pictures="[]", Description="Amalgamate angel", IsPlayer=false}, ObserverChapel={Name="ObserverChapel", Pictures="[]", Description="", IsPlayer=false}, ChilllinServant={Name="ChilllinServant", Pictures="[]", Description="", IsPlayer=false}, observerOil={Name="observerOil", Pictures="[]", Description="", IsPlayer=false}, Needs_Oil={Name="Needs Oil", Pictures="[]", Description="", IsPlayer=false}, noPortrait={Name="noPortrait", Pictures="[]", Description="", IsPlayer=false}, Gradient_Datch={Name="Gradient Datch", Pictures="[]", Description="", IsPlayer=false}, Checkered_Datch={Name="Checkered Datch", Pictures="[]", Description="", IsPlayer=false}, ["???"]={Name="???", Pictures="[]", Description="", IsPlayer=false}, Bronze={Name="Bronze", Pictures="[]", Description="", IsPlayer=false}, Praying_Amalgamate={Name="Praying Amalgamate", Pictures="[]", Description="", IsPlayer=false}, Observer={Name="Observer", Pictures="[]", Description="", IsPlayer=false}}; StatusTable = ""; RelationshipTable = "";
I also found out the other issue I was having was from Easy Save. Clearing the persistent data path fixed it for now. I probably caused the issue trying to save and load between scenes, so I just need to figure out how to do it properly