Playmaker question, Android saving & loading.
I've just spent the last 3 hours trying every combination I can from various comments in these forums to get Android saving to work but no luck.
I simply want to track and update Player Stats in my game. That's all. If these values could be saved and loaded from a spreadsheet that would be even better. I feel like it sounds simple enough, and when building the game to Windows, Load and Save work just fine. But as soon as I build for Android.... it's become a nightmare for me
![Sad :(](./images/smilies/icon_e_sad.gif)
I wrote here a few weeks ago about loading files and I understand now that all of the .CSV spreadsheets I load for my Android game need to be stored in the Resources folder exclusively. So luckily I've gotten this to work perfectly. I can load and thank-you so much for that help! Life saver!
But when I try to save back into any spreadsheet, I'm met with the typical error of not being able to save to Resources. So digging around the forum I see a lot of convo about something called a Persistent Data Path. Ok, cool, no prob, in Unity I hit Window > Easy Save 3 > Tools > Open Persistent Data Path. I stick a copy of my CSV file in that folder to test saving to it. Failure. I try to load from that Persistent Data Path folder first (just like I would try to retrieve player stats so I can update them) and it just doesn't load anything. Probably because the file has to be in Resources instead of that Persistent Data Path. But if I can't write to Resources, how do I ever update the .CSV files inside of Resources while the game is being played?
I know I'm not using the proper technical terms so I apologize if what I'm asking sounds convoluted.
I feel stupid. I bought Easy Save 3 because I'm not a coder. I don't know what "Cache" is or a Persistent Data Path even. I just thought there would be an easy way to link a few actions together in an FSM and voila, I should have basic load/save in my mobile game. All of the advice in these forums seems so incredibly technical, asking about "debug logs" and "error handling". I envy the folks who ask for help, get one of these technical responses and just seem to understand and reply with "Great, that worked, thanks!" and nothing more.
I'm at the point I'm willing to pay separately some kind of fee for a tutorial video specific to Android mobile Save & Load using Playmaker actions. Or pay a "consulting fee" for an hour to just have someone on your tech team walk me through this
![Sad :(](./images/smilies/icon_e_sad.gif)