I have a GameObject with a bunch of children and subchildren. The saving and loading works great, except for the TextMeshPro's inside of the children.
I followed the instructions on this page and noticed that Text Mesh Pro isn't on the natively supported type list. I saw the link the the side about using ES3 types but I am not sure how to implement that. https://docs.moodkie.com/easy-save-3/e ... s-prefabs/
I am attempting to do this via the ES3.Save and ES3.Load methods via script. Any suggestions on getting the TextMeshPro data to save and load with everything else? Converting to text instead of TextMeshPro might be able to work for my project, but wouldn't be ideal if Text mesh pro text is an option.
Thanks!
Saving TextMeshPros
Re: Saving TextMeshPros
Hi there,
You can find information on creating the ES3Type in the Controlling Serialisation using ES3Types section here:
https://docs.moodkie.com/easy-save-3/es ... -is-saved/
All the best,
Joel
You can find information on creating the ES3Type in the Controlling Serialisation using ES3Types section here:
https://docs.moodkie.com/easy-save-3/es ... -is-saved/
All the best,
Joel
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Re: Saving TextMeshPros
That fixed it, sorry for the dumb question! This project was super well done and has great documentation, thank you! I had to change a few of the properties to get things working, but all works great!