This example demonstrates how to save and load the Sprite of a UI Image using PlayMaker in Unity.
To set up this example scene you need to import it into a project containing the latest version of Easy Save and PlayMaker.
Note: If implementing something similar in your own project, you should right-click each Sprite that you want to save and select Easy Save 3 > Add Reference(s) to Manager.
Saving and Loading an Image using PlayMaker
Saving and Loading an Image using PlayMaker
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- Saving and Loading an Image with PlayMaker.unitypackage
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