Hi,
I cannot find any documentation on how to use ES3 with visual scripting.
I am just trying to start with the basics but it is not working:
"
Basic saving and loading
Easy Save stores data as keys and values, much like a Dictionary.
To save a value, use ES3.Save
To load a value, use ES3.Load
"
I cannot find these 2 units:
Using the autosave units does not work in the graph script.
I tried the global feature of autosave for the visual scripting scene variables but the variables go back to their initial values once I stop the game.
Could you please provide some information?
Thanks
Using ES3 with visual scripting
Re: Using ES3 with visual scripting
Hi there,
The Auto Save units are for using the Auto Save functionality.
If you're just trying to save and load you should be using the ES3.Save and ES3.Load units (or ES 3 Save and ES 3 Load if you're not using the programming naming). The list in alphabetical so they will appear further down in the list.
All the best,
Joel
The Auto Save units are for using the Auto Save functionality.
If you're just trying to save and load you should be using the ES3.Save and ES3.Load units (or ES 3 Save and ES 3 Load if you're not using the programming naming). The list in alphabetical so they will appear further down in the list.
All the best,
Joel
Re: Using ES3 with visual scripting
Hi,
I have checked the list before posting my previous message. I have tried ES3.SAVE and ES 3 Save, and I don't have these units. Everything is about auto save.
I read in one of your post that ES3 works out of the box with Bolt. So I just regenerated the nodes.
Are there nodes or types to add manually? In the node library in the project settings/visual scripting, I search for ES3, Easy save..., but there is nothing. In the type options section, there are many of them related to es3 that I could add , but not sure if I have to.
What am I missing??
Unity version: 2021.2.17f1
Visual scripting version: 1.7.7
I have checked the list before posting my previous message. I have tried ES3.SAVE and ES 3 Save, and I don't have these units. Everything is about auto save.
I read in one of your post that ES3 works out of the box with Bolt. So I just regenerated the nodes.
Are there nodes or types to add manually? In the node library in the project settings/visual scripting, I search for ES3, Easy save..., but there is nothing. In the type options section, there are many of them related to es3 that I could add , but not sure if I have to.
What am I missing??
Unity version: 2021.2.17f1
Visual scripting version: 1.7.7
Re: Using ES3 with visual scripting
Hi there,
Thanks for the information, I understand the issue now. You appear to be using Unity Visual Scripting rather than Bolt.
Unity Visual Scripting support is coming in the upcoming update and is not yet advertised as a supported feature. If you send me your invoice number via moodkie.com/contact I'll send over this update before it goes live on the Asset Store.
All the best,
Joel
Thanks for the information, I understand the issue now. You appear to be using Unity Visual Scripting rather than Bolt.
Unity Visual Scripting support is coming in the upcoming update and is not yet advertised as a supported feature. If you send me your invoice number via moodkie.com/contact I'll send over this update before it goes live on the Asset Store.
All the best,
Joel