Some question (playmaker)
Re: Some question (playmaker)
Hi,
I was trying to use action "Save String Array" but there i got message "The file editor does not currently support this type". If i install new playmaker and brand new ES2, still i got this message, how to? :]
Thanks
I was trying to use action "Save String Array" but there i got message "The file editor does not currently support this type". If i install new playmaker and brand new ES2, still i got this message, how to? :]
Thanks
Re: Some question (playmaker)
H there,
As Playmaker stores arrays as a series of objects (Object[]), it has no fixed type so it's not possible to view it in the file editor.
All the best,
Joel
As Playmaker stores arrays as a series of objects (Object[]), it has no fixed type so it's not possible to view it in the file editor.
All the best,
Joel
Re: Some question (playmaker)
Hey,
I am not sure if thats working well, but i configured es2 file for save in web, provide username and password, but when i use any action upload* or download* and i will set wrong username or wrong password in action, this still downloading or uploading data.
thanks
I am not sure if thats working well, but i configured es2 file for save in web, provide username and password, but when i use any action upload* or download* and i will set wrong username or wrong password in action, this still downloading or uploading data.
thanks
Re: Some question (playmaker)
Hi there,
Would you be able to let me know how you're testing that the data is being uploaded/downloaded? And would you also be able to upload a screenshot of your action and FSM?
All the best,
Joel
Would you be able to let me know how you're testing that the data is being uploaded/downloaded? And would you also be able to upload a screenshot of your action and FSM?
All the best,
Joel
Re: Some question (playmaker)
Its working simply,
When i start game, game generate file name and tag and create data for file, next they are uploaded on serwer. I turn off unity, delete local file manually or with EasySave. Next i start game again, unity create name for file, and check on server if exist, if exist download.
When i start game, game generate file name and tag and create data for file, next they are uploaded on serwer. I turn off unity, delete local file manually or with EasySave. Next i start game again, unity create name for file, and check on server if exist, if exist download.
Re: Some question (playmaker)
Hi there,
I will need to see some screenshots of your FSM and actions so I can try to replicate it at my end, as I don't seem to be getting the same issue at my end. When I change the webusername and webpassword to one which does not match the one in the ES2.php file, it goes to the error state for me.
All the best,
Joel
I will need to see some screenshots of your FSM and actions so I can try to replicate it at my end, as I don't seem to be getting the same issue at my end. When I change the webusername and webpassword to one which does not match the one in the ES2.php file, it goes to the error state for me.
All the best,
Joel
Re: Some question (playmaker)
Thanks for help.
Thats was working all time, but i was the reason
Thats was working all time, but i was the reason
Re: Some question (playmaker)
Ah no problem, glad you managed to work it out
- Joel
- Joel
Re: Some question (playmaker)
Hello :]
ES2 will be working on Windows Server 2012? :]
ES2 will be working on Windows Server 2012? :]
Re: Some question (playmaker)
Hi there,
If Unity still supports Windows Server 2012 then I see no reason why not. Easy Save simply uses a .NET DLL, so it's really a matter of whether Unity supports the platform rather than if we do.
All the best,
Joel
If Unity still supports Windows Server 2012 then I see no reason why not. Easy Save simply uses a .NET DLL, so it's really a matter of whether Unity supports the platform rather than if we do.
All the best,
Joel