ES2Init and null string variable?
Posted: Fri Nov 25, 2016 3:33 am
1.
I found ES2Init prefab.
What is this for? All scene should have this come out?
2.
I have string variable, but when I try to save string variable that has no string value yet, null reference error occurs.
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NullReferenceException: Object reference not set to an instance of an object
ES2Writer.Write[String] (System.String param)
ES2UserType_SubWindow.Write (System.Object obj, .ES2Writer writer) (at Assets/Easy Save 2/Types/ES2UserType_SubWindow.cs:21)
ES2Writer.Write[SubWindow] (.SubWindow param, .ES2Type type)
ES2Writer.Write[SubWindow] (.SubWindow param, System.String tag)
ES2.Save[SubWindow] (.SubWindow param, System.String identifier)
SaveScript.Save () (at Assets/Scripts/SaveScript.cs:40)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:634)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:769)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.EventSystem:Update()
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I found ES2Init prefab.
What is this for? All scene should have this come out?
2.
I have string variable, but when I try to save string variable that has no string value yet, null reference error occurs.
-------------
NullReferenceException: Object reference not set to an instance of an object
ES2Writer.Write[String] (System.String param)
ES2UserType_SubWindow.Write (System.Object obj, .ES2Writer writer) (at Assets/Easy Save 2/Types/ES2UserType_SubWindow.cs:21)
ES2Writer.Write[SubWindow] (.SubWindow param, .ES2Type type)
ES2Writer.Write[SubWindow] (.SubWindow param, System.String tag)
ES2.Save[SubWindow] (.SubWindow param, System.String identifier)
SaveScript.Save () (at Assets/Scripts/SaveScript.cs:40)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:634)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:769)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.EventSystem:Update()
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