I am Use playmaker to work with EAsy save
it well ... But i just can save only one float per time in a file !
it is bad ! because my game look like "open world" .... have many object in a scene
i need to save position of all that object per time !
How i can do this by EAsy save with playmaker ?
How i can save all object in game open world ?
Re: How i can save all object in game open world ?
Hi there,
There's no simple way of doing this due to how Playmaker works (unfortunately we have no control over this).
The easiest way would be to put all of your object's Transforms into a Playmaker array (Playmaker very recently started supporting arrays). Then when saving, you could create a second array and fill it with the positions of each of these Transforms. Then when you load, load the array of positions and assign them back to the Transforms in your array.
All the best,
Joel
There's no simple way of doing this due to how Playmaker works (unfortunately we have no control over this).
The easiest way would be to put all of your object's Transforms into a Playmaker array (Playmaker very recently started supporting arrays). Then when saving, you could create a second array and fill it with the positions of each of these Transforms. Then when you load, load the array of positions and assign them back to the Transforms in your array.
All the best,
Joel