Goal: Save Prefab generated at runtime with its mesh.
As long as I use the
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ES2 Auto Save Manager
But if I manually call
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GameObject.Find("ES2 Auto Save Manager").GetComponent<ES2AutoSaveManager>().Save();
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ES2 Auto Save Manager
This results in the prefabs getting created but without their mesh.
Is anybody running a Unity build where this works?
Working correctly when NOT using the API
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ES2 Auto Save Manager
http://imgur.com/a/BLDO7
Broken when using the API
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GameObject.Find("ES2 Auto Save Manager").GetComponent<ES2AutoSaveManager>().Save();
http://imgur.com/a/u1yla