.NET Framework dependency errors in Unity 2017.1

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finepointcgi
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Joined: Tue Sep 19, 2017 6:04 pm

Re: .NET Framework dependency errors in Unity 2017.1

Post by finepointcgi »

Hey Joel,

Did you ever find a work around for the namespace error. Im currently getting this error with the es2 audio clip. Im in unity 2017.1.1p1.
Thanks,

Mitch

EDIT: I found the work around testing now to see if i can get it to work
EDIT 2: It works thanks!
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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: .NET Framework dependency errors in Unity 2017.1

Post by Joel »

Glad you found the fix Mitch :)

All the best,
Joel
Joel @ Moodkie Interactive
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DavidSmit
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Joined: Wed Dec 06, 2017 10:00 am

Re: .NET Framework dependency errors in Unity 2017.1

Post by DavidSmit »

Hi, I've run into the same error.
I've removed the .dll and updated EasySave2, but now I'm getting the following error:

TypeLoadException: Could not load type 'ES2EditorManageTypes' from assembly 'ES2Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
UnityEditor.Build.BuildPipelineInterfaces.InitializeBuildCallbacks (BuildCallbacks findFlags) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:116)
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Joel
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Re: .NET Framework dependency errors in Unity 2017.1

Post by Joel »

Hi there,

It looks like it's also failed to remove the Editor DLL, and is trying to include this in the build. If you search your project for ES2Editor.dll and delete this, it should fix your problem.

All the best,
Joel
Joel @ Moodkie Interactive
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DavidSmit
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Joined: Wed Dec 06, 2017 10:00 am

Re: .NET Framework dependency errors in Unity 2017.1

Post by DavidSmit »

Hi Joel,

Edit: It does have it, it just didnt show up when I added .dll :)
Checking now if it works.

Edit2: that was it, Thanks for the quick reply!
Last edited by DavidSmit on Wed Dec 06, 2017 10:20 am, edited 1 time in total.
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Joel
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Re: .NET Framework dependency errors in Unity 2017.1

Post by Joel »

If the DLLs are indeed missing, please could you send me a basic project which replicates this so I can test it at my end?

All the best,
Joel
Joel @ Moodkie Interactive
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