Easy Save 2 with Nintendo Switch - Please help! :'(

Easy Save 2 has been replaced by Easy Save 3, so is no longer supported.
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OliverAge24
Posts: 6
Joined: Tue Feb 13, 2018 8:00 pm

Easy Save 2 with Nintendo Switch - Please help! :'(

Post by OliverAge24 »

Hey everyone,

I know Nintendo Switch isn't supported with Easy Save 2, but I'm having a lot of trouble and if there is any chance you could help me with these bits, that would make my life a million times easier.

My game is fully finished and released on Steam:
http://store.steampowered.com/app/52060 ... Simulator/

and iOS:
https://itunes.apple.com/us/app/purrfec ... 1336052884

Both versions are using Easy Save 2, through Playmaker integration. It's been a godsend!

I'm not trying to port the game to Nintendo Switch... everything works perfectly... except Easy Save 2.

There are two problems.

Problem 1: The Playmaker actions seem to default the save location to 'File', and I can't figure out how to overwrite this to get it to use 'Memory' for saving/loading, with Playmaker. So the game crashes whenever I try to do a Playmaker save/load event, regardless of if the 'default location' is set to 'file', 'memory', 'player prefabs', or 'resources'.

Problem 2: The code on this page:
http://docs.moodkie.com/easy-save-2/sup ... platforms/
...suggests that I need to be saving in Memory (which doesn't appear to be working due to problem 1). Further to that, I have no idea how to use this code with the playmaker actions... Any pointers would be so helpful you have no idea.

Thank you so much,
Oliver
OliverAge24
Posts: 6
Joined: Tue Feb 13, 2018 8:00 pm

Re: Easy Save 2 with Nintendo Switch - Please help! :'(

Post by OliverAge24 »

Problem 3: I have no idea how paths and files work when you're saving to memory instead of saving to a file?

Will I need to rewrite the delete/load/save playmaker actions?
User avatar
Joel
Moodkie Staff
Posts: 4849
Joined: Wed Nov 07, 2012 10:32 pm

Re: Easy Save 2 with Nintendo Switch - Please help! :'(

Post by Joel »

Hi there,

It's not possible to write to memory in PlayMaker because it does not have the required actions to handle streams of data. This must be done with code.

Just to clarify, writing to Memory does not write to a path. It writes into RAM, and the data must be accessed via code. My response to this thread shows a way that this can be done:
http://www.moodkie.com/forum/viewtopic. ... =PS4#p2349

However, I cannot guarantee that this will work with Nintendo Switch, and I cannot provide support for their methods as they require a prohibitively expensive middleware license to do so.

All the best,
Joel
Joel @ Moodkie Interactive
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