ES2 serialization for modding?
Posted: Thu Mar 08, 2018 9:42 pm
Hi there,
I bought Easy Save 2 years ago and now started to use it again. Since then a lot of features where added or I did not notice them before. So now I have a question about it's serialization feature.
I am looking for a way to support modding in my game. In the past I used Unity's own asset bundles, but at some point those became platform-dependent. The content I am loading are images (png's) and GameObjects/prefabs. Those contain a mesh renderer, a mesh and a primitive collider. Problem is the material list contains materials based on Unity's standard shader, but also a material based on a custom shader from the Asset Store. Using asset bundles that custom shader reproduced fine.
In the past I tried Tasharen's serialization tools (formerly TNet) but those did not reproduce the custom material when loading assets. Otherwise this solution worked the way I wanted, i.e. reproducing prefabs and platform independent.
Now I read that Easy Save 2 has similiar functionality? And the feature list for Easy Save 3 sounds even better?
I bought Easy Save 2 years ago and now started to use it again. Since then a lot of features where added or I did not notice them before. So now I have a question about it's serialization feature.
I am looking for a way to support modding in my game. In the past I used Unity's own asset bundles, but at some point those became platform-dependent. The content I am loading are images (png's) and GameObjects/prefabs. Those contain a mesh renderer, a mesh and a primitive collider. Problem is the material list contains materials based on Unity's standard shader, but also a material based on a custom shader from the Asset Store. Using asset bundles that custom shader reproduced fine.
In the past I tried Tasharen's serialization tools (formerly TNet) but those did not reproduce the custom material when loading assets. Otherwise this solution worked the way I wanted, i.e. reproducing prefabs and platform independent.
Now I read that Easy Save 2 has similiar functionality? And the feature list for Easy Save 3 sounds even better?