Hey there Joel. Your asset came highly recommended.
Two questions. One, for a game requiring more data than a standard platformer to load (similar to rimworld with tile data), would you recommend ES2 or 3?
Two, when using PlayMaker and Arraymaker for Hashtables, can ES2 or 3 take my saved hashtable tiledata and save it and reload it? Or will I have to use a standard array or C# list? First time using both ES2/3 and playmaker, so was trying to figure out the best way to save and reload my tiledata, and was thinking of using PM/Arraymaker and saving with a hashtable.
Two questions
Re: Two questions
Hi there,
Unfortunately Hashtables aren't supported by Easy Save as we only support strictly-types collections, so you would need to put data into a List or Array.
Also note that as TileData is a struct, the gameObject field of the TileMap will be stored by reference, so an instance of this will not be automatically created. So you might also need to save and load the GameObjects they relate to.
All the best,
Joel
Unfortunately Hashtables aren't supported by Easy Save as we only support strictly-types collections, so you would need to put data into a List or Array.
Also note that as TileData is a struct, the gameObject field of the TileMap will be stored by reference, so an instance of this will not be automatically created. So you might also need to save and load the GameObjects they relate to.
All the best,
Joel