Though Unity updated to allow a 32 bit mesh index format, it seems I cannot save these meshes (above 65k vertices) with ES2 without errors. Even after updating Easy Save, the error seemed to persist (a sidenote: I think I also lost the supported types that I added when I updated). When reloading the mesh with Easy Save, I get a result like the attached (was a perfect sphere when saved).
Issue Saving/Loading Mesh with Vertices >65k
Re: Issue Saving/Loading Mesh with Vertices >65k
Hi there,
Thanks for letting me know, this is the first time we've been made aware of this. If you PM me your invoice number, I'll send you a an updated ES2Type which addresses this.
With regards to your types not being recognised after updating, this sometimes happens when the post-update script fails to run. To manually run this you can go to Assets > Easy Save 2 > Manage Types and press the Refresh ES2Init button. This will make your types recognised again.
All the best,
Joel
Thanks for letting me know, this is the first time we've been made aware of this. If you PM me your invoice number, I'll send you a an updated ES2Type which addresses this.
With regards to your types not being recognised after updating, this sometimes happens when the post-update script fails to run. To manually run this you can go to Assets > Easy Save 2 > Manage Types and press the Refresh ES2Init button. This will make your types recognised again.
All the best,
Joel