Hi there,
I've had ES3 for ages and have only just had a need to use it as, probably stupidly, I've now finished my game before I thought about the whole Load/Save thing.
I've got variables etc. sorted easily and they save & load fine, my issue is with getting my head around GameObjects/Prefabs.
My game is simple, lots of animals prefabs get dropped in a single scene at certain points and are self contained (ie. they need no setting up just drop n' go) .
The other prefabs are decorations/foliage/trees the user can place at will to pretty the place up, these also need no setting up as they sort themselves out but can have many children/scripts on etc. There is about 200 prefabs which can be used at will so 3000+ in scene is more than likely.
All I need is an example of how to reference to each prefab and its location & rotation so upon Loading I would just spawn new ones straight from the prefabs, no need for saving exact instances or all the hierarchy of them, just (prefabTree0, location(x,y,z), rotation), I can't work out how to do this at all, and the documentation seems quite sparse & seems geared around saving specific instances of each GameObject, I've been staring at it blankly for days, lol
Sorry for being long winded!
Thanks
KevD