Hi Joel, thanks for the assistance unfortunately the issue seems to be when using a pooling system from another asset called Poolboss, when loading a scene it auto spawns all the prefabs in the pool list when auto saved. Is there any help you can possibly provide with this? I fear that it may be an issue which neither asset creator can provide support for if they both conflict with each other...Joel wrote: ↑Wed Oct 12, 2022 4:11 pmHi there, and thanks for getting in contact
I don't appear to be able to replicate this at my end. Please could you replicate this in a new project and private message it to me so I can see what is happening?
Also just to check, are you adding Auto Save to the prefab using the Auto Save window, or are you adding the Components to the GameObject yourself? You should never directly add the ES3AutoSave/ES3Prefab Component to a GameObject as it won't always be initialized correctly.
All the best,
Joel
Just to clarify, I added the es3 component by right clicking the prefab, selecting easy save, selecting the option to enable easy save.
Aside from this everything works amazing and im excited to use the tool as it makes saving a breeze, I just have this concern about pooling in the project. Thanks!