I have been struggling to get the "Exists into Bool" EasySave2 action to work properly in PlayMaker.
I put the "Exists into Bool" action at the start of my FSM to see if the Tag/Filename I am trying to load exists before I do anything else. I store the data into a bool and then run a Bool Test action to determine if the Bool exists or not. However, even if the tag does not exist in the file, the Bool Test always returns true no matter what. The "If Error" function has never worked, so I'm not sure if it's broken or maybe I misunderstand how it works.
I have tried clearing the default Save Folder and the clearing the PlayerPrefs before each test, but no luck. Any ideas? I have been stumped for 2 days on this issue. Finally decided to reach out for help from the community. Thank you!
Exists into Bool not working properly
Exists into Bool not working properly
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Re: Exists into Bool not working properly
Hi there,
It appears to be working fine at my end, and we have had no other reports of it not working. Please could you create a new, very basic project to replicate it an PM it to me?
All the best,
Joel
It appears to be working fine at my end, and we have had no other reports of it not working. Please could you create a new, very basic project to replicate it an PM it to me?
All the best,
Joel
Re: Exists into Bool not working properly
It's magically working now. I've noticed Unity does that every once in a while. Get's buggy as hell out of no where and the only thing that can fix it is a fresh restart of the computer.
Re: Exists into Bool not working properly
Glad the problem managed to resolve itself!
All the best,
Joel
All the best,
Joel