Exists into Bool not working properly

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velketor
Posts: 2
Joined: Fri Mar 08, 2019 4:45 pm

Exists into Bool not working properly

Post by velketor »

I have been struggling to get the "Exists into Bool" EasySave2 action to work properly in PlayMaker.

I put the "Exists into Bool" action at the start of my FSM to see if the Tag/Filename I am trying to load exists before I do anything else. I store the data into a bool and then run a Bool Test action to determine if the Bool exists or not. However, even if the tag does not exist in the file, the Bool Test always returns true no matter what. The "If Error" function has never worked, so I'm not sure if it's broken or maybe I misunderstand how it works.

I have tried clearing the default Save Folder and the clearing the PlayerPrefs before each test, but no luck. Any ideas? I have been stumped for 2 days on this issue. Finally decided to reach out for help from the community. Thank you!
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Joel
Moodkie Staff
Posts: 4849
Joined: Wed Nov 07, 2012 10:32 pm

Re: Exists into Bool not working properly

Post by Joel »

Hi there,

It appears to be working fine at my end, and we have had no other reports of it not working. Please could you create a new, very basic project to replicate it an PM it to me?

All the best,
Joel
Joel @ Moodkie Interactive
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velketor
Posts: 2
Joined: Fri Mar 08, 2019 4:45 pm

Re: Exists into Bool not working properly

Post by velketor »

It's magically working now. I've noticed Unity does that every once in a while. Get's buggy as hell out of no where and the only thing that can fix it is a fresh restart of the computer.
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Joel
Moodkie Staff
Posts: 4849
Joined: Wed Nov 07, 2012 10:32 pm

Re: Exists into Bool not working properly

Post by Joel »

Glad the problem managed to resolve itself!

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
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