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Autosave with different names

Posted: Wed Sep 25, 2019 9:33 am
by beardinlair@aol.com
Is it possible to do this? autoSaveMgr.Save(@NewLocation);

Re: Autosave with different names

Posted: Wed Sep 25, 2019 5:49 pm
by Joel
Hi there,

You would need to change the file path on the ES3AutoSaveMgr Component of the Easy Save 3 Manager. I.e.
GameObject.Find("Easy Save 3 Manager").GetComponent<ES3AutoSaveMgr>().path = "myFile.txt";
All the best,
Joel

Re: Autosave with different names

Posted: Thu Sep 26, 2019 8:04 am
by beardinlair@aol.com
I'm getting an error. ES3AutoSaveMgr does not contain a definition for "path". Also, the autosave works for my prefabs while running, using the manual save and load method, but if I stop the program and start it again, I get "Value cannot be null. Parameter name: key". I a saving prefabs on a map inside a grid.

Re: Autosave with different names

Posted: Thu Sep 26, 2019 9:58 am
by Joel
Apologies, it's settings.path.

All the best,
Joel

Re: Autosave with different names

Posted: Thu Sep 26, 2019 10:24 am
by beardinlair@aol.com
Perfection. Would you prefer I start a new post for the next question?

Re: Autosave with different names

Posted: Fri Sep 27, 2019 8:11 am
by Joel
If the question differs from this one then a new thread is preferable :)

All the best,
Joel