State of binary Save/Load
Posted: Sat Jul 04, 2020 9:48 pm
I've fully migrated from ES2 to ES3, and overall I really like using JSON files instead of binary. But now I need to save/load an enormous chunk of data and the file size and performance are just awful with ascii files.
Before rolling my own binary save/load for that data, I tried ES3's "Binary_Alpha" format; the save time and file size were great, but attempts to then load the binary data choke with
I'm assuming the "_Alpha" means it's not ready for prime time; but just out of curiosity, should it work at all? Or should I just ignore it for now?
Thanks!
-Scott
Before rolling my own binary save/load for that data, I tried ES3's "Binary_Alpha" format; the save time and file size were great, but attempts to then load the binary data choke with
Code: Select all
FormatException: This data is not Easy Save Key Value data. Expected property name "value", found "ype-UnityEngine.Vector2Int,UnityEngine.CoreModulevalue�x
Thanks!
-Scott