Saving texture issues.

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nFighter
Posts: 52
Joined: Thu Apr 12, 2018 7:15 am

Saving texture issues.

Post by nFighter »

I'm not sure at which moment exactly it was changed, maybe I updated ES3 asset or something...
Earlier I used Save playmaker action to save textures in files and it simply works out of the box. And saved data was like this:

Code: Select all

	"Avatar" : {
		"__type" : "System.Object",
		"value" : {"__type":"UnityEngine.Texture2D, ...
Now, the same action gives me an error demanding to add "Easy Save 3 Manager" to the scene. After adding the manager it saves textures again and the data looks like this:

Code: Select all

"Avatar" : {
		"__type" : "Texture2D",
		"value" : {
			"_ES3Ref" : "8681426478451733724", ...
Is this ok? I mean is it how it should be from now on? I never used EasySaveManager before and everything was fine :roll:
I'm saving/loading only runtime generated textures and I believe they don't have any references in scenes anyway...
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Joel
Moodkie Staff
Posts: 4849
Joined: Wed Nov 07, 2012 10:32 pm

Re: Saving texture issues.

Post by Joel »

Hi there,

This is expected behaviour. I suspect that you were previously using a much older version of Easy Save, as we've had the requirement for an Easy Save 3 Manager when storing reference types for quite a while now.

All the best,
Joel
Joel @ Moodkie Interactive
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nFighter
Posts: 52
Joined: Thu Apr 12, 2018 7:15 am

Re: Saving texture issues.

Post by nFighter »

ha-ha, I didn't update for ages :roll:
So it's ok, nothing to worry about. Thanks for the info!
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