Getting ES3 Auto Save to work
Re: Getting ES3 Auto Save to work
I want to load my list elements in the same way it was last arranged in the scene hierarchy. Is there a way to save the sibling index of transforms?
Re: Getting ES3 Auto Save to work
Hi there,
If you private message me your invoice number I'll send you an update which stores sibling index when saving Transforms.
All the best,
Joel
If you private message me your invoice number I'll send you an update which stores sibling index when saving Transforms.
All the best,
Joel
Re: Getting ES3 Auto Save to work
That's cool! It's not very urgent. When is it planned to be released?
Re: Getting ES3 Auto Save to work
Hi there,
This won't be getting merged with the main branch available via the Asset Store, so I would need to send it to you directly.
All the best,
Joel
This won't be getting merged with the main branch available via the Asset Store, so I would need to send it to you directly.
All the best,
Joel
Re: Getting ES3 Auto Save to work
Hey Joel,
I'm having trouble saving a reference to a scriptable object in my project. The problem is most likely because the reference manager doesn't have the scriptable object inside itself because it does not exist in the scene. By manually adding it to the reference manager, it managed to fix this problem. However, it's difficult for me to tell if I have already added the scriptableobject to the reference manager. Is there an easier way to do this?
I'm having trouble saving a reference to a scriptable object in my project. The problem is most likely because the reference manager doesn't have the scriptable object inside itself because it does not exist in the scene. By manually adding it to the reference manager, it managed to fix this problem. However, it's difficult for me to tell if I have already added the scriptableobject to the reference manager. Is there an easier way to do this?
Re: Getting ES3 Auto Save to work
Hi there,
If there’s a reference to the ScriptableObject in your scene prior to runtime then it will be automatically added to the reference manager. For example you could create a script with a List<ScriptableObject> and drag all of the ScriptableObjects you wish to reference into this.
All the best,
Joel
If there’s a reference to the ScriptableObject in your scene prior to runtime then it will be automatically added to the reference manager. For example you could create a script with a List<ScriptableObject> and drag all of the ScriptableObjects you wish to reference into this.
All the best,
Joel