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What is "Save Children"

Posted: Thu May 06, 2021 12:27 pm
by AdamStepinski
I searched documentation and forum but couldn't find explanation on behavior of "Save Children" checkbox on ES3AutoSave script; I used it and it worked but
  • Does it save only supported components that are in /Easy Save 3/Types down the hierarchy?
  • Does it save everything down the hierarchy with every possible field?
  • Is it the same as expanding all children in AutoSave and checking all components?
PS. A small suggestion would be moving "Save Children" to AutoSave window

Re: What is "Save Children"

Posted: Thu May 06, 2021 2:28 pm
by Joel
Hi there,

Save Children is only used internally to indicate whether Auto Save should traverse the parent/child hierarchy, and is automatically toggled as necessary. I recommend only using the documented functionality in the Auto Save window if using Auto Save.

All the best,
Joel

Re: What is "Save Children"

Posted: Thu May 06, 2021 3:36 pm
by AdamStepinski
Is there a way to trigger it?

my case is that I have GameObjects for items of a character, as children of this character. They are dynamically taken / given between characters.

If not, I'll manage, thanks for all the work you do anyway

Re: What is "Save Children"

Posted: Thu May 06, 2021 4:40 pm
by Joel
Hi there,

I don't believe it does what you think it does.

If you want to save children you should select the fields for them in Auto Save so that an individual Auto Save Component is added to them.

All the best,
Joel