tensor must be larger than zero in all coordinates
Posted: Thu Sep 02, 2021 11:26 am
Hi, I'm getting the error from the title when loading a RigidBody.
Unity 2020.3.15f2
ES 3.3.2f7
Here is the callstack:
Am I doing something wrong when saving?
Unity 2020.3.15f2
ES 3.3.2f7
Here is the callstack:
Code: Select all
Inertia tensor must be larger than zero in all coordinates.
UnityEngine.Rigidbody:set_inertiaTensor (UnityEngine.Vector3)
ES3Types.ES3Type_Rigidbody:ReadComponent<UnityEngine.Component> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_Rigidbody.cs:91)
ES3Types.ES3ComponentType:ReadUnityObject<UnityEngine.Component> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ComponentType.cs:36)
ES3Types.ES3UnityObjectType:ReadObject<UnityEngine.Component> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3UnityObjectType.cs:65)
ES3Types.ES3ObjectType:ReadInto<UnityEngine.Component> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:77)
ES3Types.ES3Type_GameObject:ReadComponents (ES3Reader,UnityEngine.GameObject) (at Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_GameObject.cs:216)
ES3Types.ES3Type_GameObject:ReadObject<object> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_GameObject.cs:167)
ES3Types.ES3ObjectType:ReadInto<object> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:77)
ES3Types.ES3Type_GameObject:ReadObject<object> (ES3Reader) (at Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_GameObject.cs:131)
ES3Types.ES3ObjectType:Read<object> (ES3Reader) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:54)
ES3Reader:ReadObject<object> (ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:249)
ES3Reader:Read<object> (ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:278)
ES3Types.ES3CollectionType:ReadICollection<object> (ES3Reader,System.Collections.Generic.ICollection`1<object>,ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3CollectionType.cs:52)
ES3Types.ES3ArrayType:Read (ES3Reader) (at Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3ArrayType.cs:36)
ES3Reader:Read<UnityEngine.GameObject[]> (ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:274)
ES3Reader:Read<UnityEngine.GameObject[]> (string,UnityEngine.GameObject[]) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:212)
ES3:Load<UnityEngine.GameObject[]> (string,UnityEngine.GameObject[],ES3Settings) (at Assets/Plugins/Easy Save 3/Scripts/ES3.cs:439)
ES3AutoSaveMgr:Load () (at Assets/Plugins/Easy Save 3/Scripts/Auto Save/ES3AutoSaveMgr.cs:85)
Fishing.Scripts.UI.SaveLoadManager:QuickLoad () (at Assets/Fishing/Scripts/UI/SaveLoadManager.cs:72)
UnityEngine.Events.UnityEvent:Invoke ()
Michsky.UI.ModernUIPack.ButtonManager:<Start>b__33_0 () (at Assets/Modern UI Pack/Scripts/Button/ButtonManager.cs:90)
UnityEngine.EventSystems.EventSystem:Update ()