Hitting 1MB PlayerPrefs limit on webgl
Posted: Sun Sep 12, 2021 8:52 pm
Hi all,
For my application, I can't use the ES3Cloud code directly (no mysql on the server), but even when testing with that, I'm running into the 1MB PlayerPrefs limit on webplayer: I have my ES3 file contents in a string in the player and am asking how I feed that into a non-filesystem-backed ES3File (or elsewhere) to be able to do ES3.Load's... for all my objects without having to worry about the 1MB limit?
I searched the forum, docs, and tutorials for a while and tried a bunch of stuff to get this to work with no luck so far, any help is much appreciated!
For my application, I can't use the ES3Cloud code directly (no mysql on the server), but even when testing with that, I'm running into the 1MB PlayerPrefs limit on webplayer: I have my ES3 file contents in a string in the player and am asking how I feed that into a non-filesystem-backed ES3File (or elsewhere) to be able to do ES3.Load's... for all my objects without having to worry about the 1MB limit?
I searched the forum, docs, and tutorials for a while and tried a bunch of stuff to get this to work with no luck so far, any help is much appreciated!