IO Exception on Mac
Posted: Tue Oct 05, 2021 12:21 pm
Hi there,
I'm experiencing this problem on a Mac build, whereas the windows build works okay.
IOException: Win32 IO returned ERROR_ALREADY_EXISTS. Path:
at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00107] in <44afb4564e9347cf99a1865351ea8f4a>:0
at ES3Internal.ES3IO.MoveFile (System.String sourcePath, System.String destPath) [0x00000] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at ES3Internal.ES3IO.CommitBackup (ES3Settings settings) [0x00062] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at ES3Writer.Save (System.Boolean overwriteKeys) [0x00015] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at ES3File.Sync (ES3Settings settings) [0x000a8] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at ES3File.Sync (System.String filePath, ES3Settings settings) [0x00008] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at LoadSaveManager.SaveGame (System.Boolean saveToHDNowIn, System.Int32 moveToSceneIDIn) [0x000a4] in <31e121b0daa14be89a9c19a5fba00d71>:0
at LoadSaveManager.SetupSaveGame (System.Int32 saveTypeIn, System.String newSaveLocationIn, System.Boolean saveToHDNowIn, System.Int32 moveToSceneIDIn) [0x00063] in <31e121b0daa14be89a9c19a5fba00d71>:0
at BattleControlScript.BeginLevelSetup () [0x00300] in <31e121b0daa14be89a9c19a5fba00d71>:0
at SunnyPinesCentreDialogueInteractions.Start () [0x00037] in <31e121b0daa14be89a9c19a5fba00d71>:0
Any ideas? Thanks
I'm experiencing this problem on a Mac build, whereas the windows build works okay.
IOException: Win32 IO returned ERROR_ALREADY_EXISTS. Path:
at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00107] in <44afb4564e9347cf99a1865351ea8f4a>:0
at ES3Internal.ES3IO.MoveFile (System.String sourcePath, System.String destPath) [0x00000] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at ES3Internal.ES3IO.CommitBackup (ES3Settings settings) [0x00062] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at ES3Writer.Save (System.Boolean overwriteKeys) [0x00015] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at ES3File.Sync (ES3Settings settings) [0x000a8] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at ES3File.Sync (System.String filePath, ES3Settings settings) [0x00008] in <1ebb5f582fd1476891a6ba69919f70dd>:0
at LoadSaveManager.SaveGame (System.Boolean saveToHDNowIn, System.Int32 moveToSceneIDIn) [0x000a4] in <31e121b0daa14be89a9c19a5fba00d71>:0
at LoadSaveManager.SetupSaveGame (System.Int32 saveTypeIn, System.String newSaveLocationIn, System.Boolean saveToHDNowIn, System.Int32 moveToSceneIDIn) [0x00063] in <31e121b0daa14be89a9c19a5fba00d71>:0
at BattleControlScript.BeginLevelSetup () [0x00300] in <31e121b0daa14be89a9c19a5fba00d71>:0
at SunnyPinesCentreDialogueInteractions.Start () [0x00037] in <31e121b0daa14be89a9c19a5fba00d71>:0
Any ideas? Thanks