Hi,
Do you have any documentation on how to use Easy Save 3 with Unity Visual Scripting (formerly known as Bolt)? I saw a post saying Bolt support has been added, but can't find any documentation or examples.
If it doesn't work with Bolt, can you please tell me if there's a way for me to get a refund? Thanks!
Using ES3 with Unity Visual Scripting
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- Posts: 4
- Joined: Sat Jan 29, 2022 8:03 am
Re: Using ES3 with Unity Visual Scripting
Hi there,
Easy Save works with Bolt out of the box, so you can access Easy Save’s methods as Units in Bolt like any other method.
If the Units aren’t appearing, you may need to refresh the Units. This thread describes how to do this in both versions of Bolt: https://forum.unity.com/threads/how-to- ... x.1122175/
All the best,
Joel
Easy Save works with Bolt out of the box, so you can access Easy Save’s methods as Units in Bolt like any other method.
If the Units aren’t appearing, you may need to refresh the Units. This thread describes how to do this in both versions of Bolt: https://forum.unity.com/threads/how-to- ... x.1122175/
All the best,
Joel
Re: Using ES3 with Unity Visual Scripting
Hi, i am currently also trying to get easy save running with visual scripting 2021.
its working so far with normal vars like strings,int,float.
But i read that it should also work with lists? Does that mean aot Lists? and did someone manage how to save/load lists?
i managed to save the lists. But there is no unit for loading which contains sth like an index.
its working so far with normal vars like strings,int,float.
But i read that it should also work with lists? Does that mean aot Lists? and did someone manage how to save/load lists?
i managed to save the lists. But there is no unit for loading which contains sth like an index.
Re: Using ES3 with Unity Visual Scripting
Hi there, and thanks for getting in contact.
Support for the AotList class is coming in the next update. In the meantime if you private message me your invoice number I can send over the update.
All the best,
Joel
Support for the AotList class is coming in the next update. In the meantime if you private message me your invoice number I can send over the update.
The serialiser will load the entire List. You would need to then access individual elements from it after you’ve loaded. For more information on how to use Lists in Unity Visual Scripting you would need to consult their docs and support.But there is no unit for loading which contains sth like an index
All the best,
Joel