Saving and Loading an Image using PlayMaker

Examples using PlayMaker. Note that to view these examples, you will need to have purchased PlayMaker.
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Saving and Loading an Image using PlayMaker

Post by Joel »

This example demonstrates how to save and load the Sprite of a UI Image using PlayMaker in Unity.

To set up this example scene you need to import it into a project containing the latest version of Easy Save and PlayMaker.

Note: If implementing something similar in your own project, you should right-click each Sprite that you want to save and select Easy Save 3 > Add Reference(s) to Manager.
Saving and Loading an Image with PlayMaker.unitypackage
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Joel @ Moodkie Interactive
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