How to have preexisting files in build?
Posted: Wed May 11, 2022 2:36 am
I have a character creator scene where I have some string based presets for the player to load from, which works fine in editor. But in the build, the folder of presets I have saved in editor don't exist in the build's files. The ES3 Runtime Settings are Location: File, and Directory: Data Path, the file path is set to a Presets folder in the script when saving and loading. In the build I can save presets and they now exist and can be loaded normally. How can I make it so the files already exist and can be loaded on a fresh build?