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Re: Auto Save Null Key

Posted: Sun Sep 18, 2022 7:30 am
by Joel
Hi there,

This should have the minimum content required to replicate the issue. As I'm not aware of the issue it's difficult for me to say exactly what objects you would need to replicate the issue.

Generally it shouldn't need any game mechanics as it is unlikely that the game mechanics are causing an issue with serialization. It should just be the code and scripts required to replicate the issue you are encountering.

For example if an error only occurs when saving a particular Script, a minimal scene would contain only this script (and anything which it depends on) and the code required to save it. No game logic is required.

All the best,
Joel