Refactoring type names/namespaces/assemblies causes error in loading.
Posted: Sat Jun 18, 2022 2:32 pm
Hi! I recently wanted to put everything in namespaces so that I could use assembly definitions. Once I updated the game, I noticed that players lost some of their progress because the type of the class I was saving changed from:
"__type" : "StageProgress,Assembly-CSharp",
to
"__type" : "StageSystem.StageProgress,Assembly-CSharp",
What is the best way to change a class's name, namespace, or assembly after we already started saving it?
Thanks!
"__type" : "StageProgress,Assembly-CSharp",
to
"__type" : "StageSystem.StageProgress,Assembly-CSharp",
What is the best way to change a class's name, namespace, or assembly after we already started saving it?
Thanks!