Storing the save logic in a file on WebGL
Posted: Fri Jun 24, 2022 11:29 am
Hi Joel,
as the ES3 uses PlayerPrefs to store the cache to a file on WebGL and it has a limit of <= 1MB, are there other alternatives to store the save logic locally and load it back to the cache on WebGL?
as the ES3 uses PlayerPrefs to store the cache to a file on WebGL and it has a limit of <= 1MB, are there other alternatives to store the save logic locally and load it back to the cache on WebGL?