For our game, we are planning on adding Asset uploading so users can create environments in our editor, with custom assets.
This will be done on a build server that will update/add Addressable assets, that are hosted at a URL that game clients download.
How could I also update the ES3 Reference Manager with the new assets, and also distribute this new Reference list to existing, built, game clients?
Thanks for the help Joel!
Updating References post build
Re: Updating References post build
Hi there, and thanks for getting in contact.
Unfortunately this wouldn’t be possible because it’s necessary for the references to be compiled at build-time in order to create a persistent reference.
You may be able to manually add your own references/IDs using ES3ReferenceMgr.Current.Add() but I wouldn’t be able to assist with this as this isn’t the intended purpose of Easy Save.
All the best,
Joel
Unfortunately this wouldn’t be possible because it’s necessary for the references to be compiled at build-time in order to create a persistent reference.
You may be able to manually add your own references/IDs using ES3ReferenceMgr.Current.Add() but I wouldn’t be able to assist with this as this isn’t the intended purpose of Easy Save.
All the best,
Joel