Page 1 of 1

GUID error occurring in the latest LTS version of Unity

Posted: Fri Sep 29, 2023 9:28 pm
by tjdgusshdwkd
화면 캡처 2023-09-30 060929.jpg
화면 캡처 2023-09-30 060929.jpg (37.31 KiB) Viewed 658 times
화면 캡처 2023-09-30 061109.jpg
화면 캡처 2023-09-30 061109.jpg (175.49 KiB) Viewed 658 times
Even if I change that line to {fileID: 0}, when I save and reload the scene, it returns to guid:00000.. and throws an error.




화면 캡처 2023-09-30 061603.jpg
화면 캡처 2023-09-30 061603.jpg (46.72 KiB) Viewed 658 times
And every prefab generates the above error whenever 'Enable Easy Save for Prefab(s)' is applied.







The GUID error that occurs in the latest LTS version of Unity continues to occur.
The same error occurs in the latest versions 2022.3.10f1, 2021.3.30f1, and 2023.1.15f1 that can be downloaded from Unity Hub.

However, the error does not occur in the old version, 2021.3.10f1.

Re: GUID error occurring in the latest LTS version of Unity

Posted: Fri Sep 29, 2023 9:47 pm
by tjdgusshdwkd
I changed ProjectSetting-Editor-Asset Serialization from ForceText to ForceBinary and the error disappeared. Is this the right solution?

Re: GUID error occurring in the latest LTS version of Unity

Posted: Sat Sep 30, 2023 7:33 am
by Joel
Hi there,

This error is usually a metadata bug at Unity's end rather than an error at ours, and the error is triggered whenever something operates on the object with the corrupt metadata.

Doing something which resets the metadata usually resolves the issue. Changing from Text to Binary will have reset the metadata in your case.

All the best,
Joel