Large amount of data usage?
Posted: Wed Nov 08, 2023 4:37 pm
I have been receiving comments regarding a large amount of data being used in my app, I don't use data for anything except for local storage and don't make any network calls, which leads me to believe that it is likely related to ES3
One user used ~30 MBs of their data in the span of 3 days. Another used about 10 mbs of data in less than a day, both of these include background data. I do have the app save a lot of data locally (mostly just strings or lists), but is there a setting that I'm missing that would be causing these issues? I don't want any sort of cloud storage or network calls, just local storage. I am using ES3.Save to save to a file (4 files total, 1 for each save state and 1 general save). I did have autosave enabled for those gameobjects, but that was unintentional and I wasn't using it, so I just turned that off.
Any ideas what could be happening or suggestions on how to test this? Or is this unlikely to be related to ES3?
One user used ~30 MBs of their data in the span of 3 days. Another used about 10 mbs of data in less than a day, both of these include background data. I do have the app save a lot of data locally (mostly just strings or lists), but is there a setting that I'm missing that would be causing these issues? I don't want any sort of cloud storage or network calls, just local storage. I am using ES3.Save to save to a file (4 files total, 1 for each save state and 1 general save). I did have autosave enabled for those gameobjects, but that was unintentional and I wasn't using it, so I just turned that off.
Any ideas what could be happening or suggestions on how to test this? Or is this unlikely to be related to ES3?