How to manage (very) large scenes ?

Discussion and help for Easy Save 3, The Complete Save Game & Data Serializer System for the Unity Engine
yimingt
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Joined: Fri Apr 30, 2021 3:07 am

Re: How to manage (very) large scenes ?

Post by yimingt »

Then I did do like those steps but I still see the references there. Shall I go ahead and send to the repro?
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Joel
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Re: How to manage (very) large scenes ?

Post by Joel »

yimingt wrote: Wed Nov 06, 2024 10:08 am Then I did do like those steps but I still see the references there. Shall I go ahead and send to the repro?
Yes please. The link is https://moodkie.com/repro.

All the best,
Joel
Joel @ Moodkie Interactive
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Joel
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Re: How to manage (very) large scenes ?

Post by Joel »

Thanks for sending that over, I managed to replicate it and this will be resolved in 3.5.19.

All the best,
Joel
Joel @ Moodkie Interactive
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yimingt
Posts: 33
Joined: Fri Apr 30, 2021 3:07 am

Re: How to manage (very) large scenes ?

Post by yimingt »

Nice! Gave it a try and it works. :D However, the Reference count label for the ES3 Reference Mgr didn't change but I can confirm the excluded objects are within the Exclude Objects array and their references are removed from the References array.

Edit: Also noticed an option to Set Reference IDs on components now. Could this also randomly generate a Reference ID rather than setting manually?
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Joel
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Joined: Wed Nov 07, 2012 10:32 pm

Re: How to manage (very) large scenes ?

Post by Joel »

yimingt wrote: Fri Nov 08, 2024 1:38 am Nice! Gave it a try and it works. :D However, the Reference count label for the ES3 Reference Mgr didn't change but I can confirm the excluded objects are within the Exclude Objects array and their references are removed from the References array.

Edit: Also noticed an option to Set Reference IDs on components now. Could this also randomly generate a Reference ID rather than setting manually?
Glad that's working for you :) The reference count won't always display the correct value because of how we get the value.

I'll send you a script which allows you to right-click a reference to set a random ID to it. Just give me a moment to create it.

All the best,
Joel
Joel @ Moodkie Interactive
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