Windows 10
Using Unity 2019.3.0a10
last version of Easy Save Package from Asset Store
Symptoms:
Going: Window> Easy Save 3> Settings
- My mouse cursor starts flickering between normal and loading indications.
- I cant change anything in settings
- I tried to do simple scene with couple of values to save, on load there is "FileNotFoundException: File "C:/Users/nmikh/AppData/LocalLow/DefaultCompany/blankEZSave3/TestString" could not be found."
Here is my testProject: LINK DELETED
Contents:
Assets/someData.cs - Component for testing
Assets/TestScene - scene with someData and values.
the logs are follows:
Code: Select all
ArgumentNullException: Value cannot be null.
Parameter name: target
ES3Editor.SettingsWindow.OnGUI () (at Assets/Plugins/Easy Save 3/Editor/SettingsWindow.cs:73)
ES3Editor.ES3Window.OnGUI () (at Assets/Plugins/Easy Save 3/Editor/ES3Window.cs:101)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <a8ed250850854b439cedc18931a314fe>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <a8ed250850854b439cedc18931a314fe>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <a8ed250850854b439cedc18931a314fe>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <5e3c867fd4cc418f8c0584e878722a23>:0)
UnityEditor.HostView.Invoke (System.String methodName) (at <5e3c867fd4cc418f8c0584e878722a23>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <5e3c867fd4cc418f8c0584e878722a23>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <5e3c867fd4cc418f8c0584e878722a23>:0)
UnityEditor.DockArea.OldOnGUI () (at <5e3c867fd4cc418f8c0584e878722a23>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Boolean eventIsPropagatedFromNonFocusableVisualElement) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean eventIsPropagatedFromNonFocusableVisualElement) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean eventIsPropagatedFromNonFocusableVisualElement) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.KeyboardEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <77aeb935848248f4a7c51786da67afda>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <4f9e434a03b44b1eac12c36be746035c>:0)