Scriptable Objects created at runtime
Posted: Sun Nov 28, 2021 6:12 pm
Hi there - Not sure what I'm doing wrong - my GameObject loads and saves just fine, except I have a List of ScriptableObjects created at runtime, and when I save and later load, the size of the List is accurate, but each of the elements are null:
(At the save point) (At the load point) Many thanks for any help you can provide!
Goose
(At the save point) (At the load point) Many thanks for any help you can provide!
Goose