Easy Save

The Complete Save & Load Solution for the Unity Engine

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  • It’s really easy to use
  • It’s cross-compatible with many platforms
    • PC, Mac, Web, Linux, iOS, Android, WP8, Windows Store, BB10, WebGL
  • Fully-documented API
    • For those requiring more flexibility, see the API
  • It’s super-fast and lightweight
    • And uses much less memory than JSON and XML
  • Useful Features
    • Including Encryption, Save/Load from Web and Random Access
  • Serialize almost any type of Unity data

Features

Saving and Loading

Save and Load data to File or PlayerPrefs using a single line of code, or a single Playmaker action. It’s that simple.

Playmaker Actions

Easy Save 2 includes a multitude of Playmaker actions. View our Playmaker Guide for more information.

Save and Load from Web

Upload your saved data to a server using our MySQL and PHP files, and download it, even from a different device. It’s even possible to integrate it with a login system of your choice.

Random Access using Tags

Tags allow you to easily save multiple pieces of data to a single file, and access the data in any order.

Cross-Platform

Almost all code and save data is compatible across PC, Mac, Web Player, Linux, iOS, Android, Windows Phone 8, Windows Store, Blackberry and WebGL.

File I/O

Create, delete, rename, move check the existence of files and folders and more using our File I/O methods.

Encryption & Obfuscation

Use 128-bit AES encryption or super-fast XOR obfuscation to secure your saved data against tampering

Load Audio and Image Formats

Where can I get it?

Buy it on the Unity Asset Store

How do I use it?

ES2.Save(data, "myData");
data = ES2.Load<Type>("myData");

Or use our Playmaker Actions

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